In the meantime I was diverted by the upcoming GROGG (Gloucestershire Retro and Oldhammer Gaming Group) Halloween game which is on the near horizon. Geoff at Oakbound Studios has set the scenario which involves the hunt for the fabled Ratspike. A potent magical artefact which will prevent each players liche from crumbling to pieces and ending ignominiously as a head in a jar.
Each player is allowed a Liche, 2 henchmen, and 4 other units from the following
1 Apprentice
2 Bodyguards
5 Cultists
10 skeletons
After scrabbling around for suitable figures, I came up with the following.
(Drape is a plastic gaming piece from a board game I think)
Almost four decades ago Lord Drape was a feared and respected mercenary general. Commander of the feared Undertakers, a regiment of Hobgoblin pikemen who were the scourge of many a battlefield. With his myriad conquests his reputation increased, gold poured into his coffers and Drape began to harbour secret desires to overthrow his royal employer and crown himself King Drape the First. Unfortunately as is often the case, his masters got wind of his machinations through the treachery of one of Drape's mercenary colleagues , a shadowy figure known as The Graf. During a particularly heavy bout in Windy Jape's Liquor Emporium , Drape made some unguarded comments about his ambitions which were duly reported by The Graf to the powers above. It was arranged that Drape should be assassinated. The next day, Drape was summoned to the residence of the King's chief vizier and wizard Dr. Jesmig under the pretext of receiving a new assignment. Nursing a dreadful hangover, Drape stumbled to his doom. The Graf was waiting behind the curtains with drawn swordstick and as Drape downed the Prairie Oyster Jesmig gave him , The Graf emerged and plunged his sword through Drapes many wrappings.
What followed next surprised everyone. Instead of Drape falling to the floor bleeding conventionally his cloak and mufflers dropped to the floor as if empty. Jesmig, well versed in the dark arts quickly perceived that Drape must have had some arcane knowledge himself and his spirit was about to escape out of the open leaded windows. He gabbled an incantation hoping to stop Drape's escape but only succeeded in slowing him down. Drape's non-corporeal form became entangled in the curtains, but with a clatter of breaking pelmet both spirit and curtains squeezed though the window and were gone, leaving Jesmig having to consider a trip to the soft furnishings shop.
Since then Drape has inhabited the curtains, not unlike his previous apparel, other than they are golden yellow and embroidered with roses. He has given up his mercenary career and now studies magical lore , becoming a warlock and Necromancer of mickle might. Drape believes the Ratspike will be able to rid him of an infestation of moths and aid his revenge against The Graf and Jesmig.
(Clopsy is an Oakbound Miniature, and Mungo an Asgard figure)
No command figure should be without a minion next to him pointing, and Mungo fulfils this role. He also carries all Drape's essentials in a red haversack. Spare curtain rings, darning needle , stain remover, and all the little extras an animated pair of curtains may need. Mungo also caries a large bronze shield , looted during one of Drape's archaeological/necromantical expeditions. With this he can fling himself in the way of any missiles aimed at his master.
(Norris is an old Citadel Necromancer)
(The Quillons are by Ral Partha)
(l-r Citadel, Citadel, Citadel, Ral Partha, Citadel)
Cultists, The Barrow Botherers. These 5 were amateur archaeologists and treasure hunters who became fed up with the laws and rules governing the protection of ancient sites of interest. They want to dig up old burial mounds and see what's inside! Happily, following Drape gives them ample opportunity to loot these places, once the bodies have been animated of course. They call themselves The Disciples of Drape, but everyone else calls them Those Dratted Barrow Botherers.
All Drape's living servants wear the same yellow to match their master (conveniently for painting speed).
(Citadel, Grenadier, Ral Partha and Chronicle)
(Citadel, Grenadier, and Ral Partha)
The skeletons were finished for last years game , which unfortunately had to be cancelled.
I have painted more units than I am allowed and I suspect the Quillon brothers will not be fielded, but we shall see. Can't wait for the game on November 9th.
What a fine body(?) of things. I imagine Clopsy playing the Monty Pythonesque Coconut halves as they are fielded on the 9th. Marvellous work as ever Sir Springsinfeld.
ReplyDeleteThanks MJT... perhaps I was subconciously thinking of Patsy from The Holy Grail. I think someone does figures of the Kniggits.
DeleteWhat a brilliantly envisioned force. Full of character and oozing yellow curtained menace!.
ReplyDeleteThanks Sprinks... sorry not to have been in touch...just busy busy busy. I enjoyed painting a small force like this.
DeleteNo problem mate, do drop a line if you are stil up for the discussed.
DeleteExcellent stuff! I look forward to seeing how they get on in Shitz Creek! Do not despair at the extra unit... you can always summon your additional skelingtons. :)
ReplyDeleteHey... I didn't think of that! Will get to the nearest ossuary pronto.
DeleteLovely old school goodness.
ReplyDeleteThanks Dave. Enjoyed slapping the paint on these.
DeleteGreat figures and story.
ReplyDeleteThanks. I must admit I am getting into narrative driven games... Just got to lose my stage nerves.
Delete.